Mechanics

Experiments you can run yourself.

Horizontal projectile

Horizontal projectile motion: why objects fall in the same time regardless of horizontal speed. Interactive simulation, formulas for range and fall time, step-by-step explanation.

Collisions — conservation of momentum

Conservation of momentum: total momentum before equals total momentum after a collision. An interactive simulation of elastic and inelastic collisions, with the formulas and a kinetic-energy balance.

Conservation of energy — potential and kinetic energy

The law of conservation of mechanical energy: how potential energy turns into kinetic energy. An interactive roller coaster, with the formulas Ep = mgh and Ek = ½mv².

Newton's second law — the formula F = ma: force, mass, acceleration

Newton's second law of motion: how force and mass determine acceleration. An interactive motion simulation, the formula F = ma and a = F/m.

Hooke's Law — elastic force and the formula F = kx

Hooke's law: why a spring's extension is proportional to the applied force. Interactive simulation, the formula F = kx, the spring constant and the elastic limit.

Circular motion — centripetal force and the formula F = mv²/r

Circular motion and the centripetal force: why it grows with the square of the speed. An interactive simulation, the formula F = mv²/r, and what happens when the constraint is cut.

Newton's first law — inertia

Newton's first law of motion: a body with no net force keeps its state of rest or uniform motion. Interactive simulation of inertia and the role of friction.

Newton's third law — action and reaction

Newton's third law: action and reaction forces are equal and opposite, and act on two different bodies. An interactive recoil simulation.